Big Blood Changes Coming In Cataclysm

April 7, 2010  by Xeeon
Home // Death Knight Tactics

Yesterday, we had a big announcement from Blizzard about Death Knight tanking in Cataclysm; and it was a big one. Blizzard is reversing their long-held “every roll in any tree” policy to make Blood the only tanking tree for Death Knights. Blood will be like the Protection tree for Death Knights. Here’s what Ghostcrawler had to say about it:

 

We're doing our Cataclysm preview on the death knight changes later this week, but we knew one change risked overshadowing all the others, so we figured we'd go ahead and drop the proverbial Blood bomb today.

In Cataclysm, death knights will have a dedicated tanking tree, much like the other three tank classes. That tree will be Blood.

We’ll go into more detail in the upcoming preview, but we wanted to take the opportunity to explain the reasoning for such a big change.

Why the about face? We actually thought the “tri tank” experiment worked out okay. We suspected there would always be a “best” tanking tree, because that’s the way these things shake out, but we hoped it would be close enough that many players could tank with their favorite tree. When we tried out this design for Wrath of the Lich King, we were using it as a test case to see if we wanted to do similar things with the warrior and paladin talent trees.

A lot has happened since that time. We introduced the dual-spec feature, allowing players to have a tanking spec and dps spec that they could switch between. We introduced Dungeon Finder, which makes it easier to find players who want to tank, and even let players level up using a dedicated tank spec. In Cataclysm, we are introducing the concept of passive talent tree bonuses and we think that feature is a lot stronger when the talent tree has a particular focus (such as damage, tanking or healing). For example, it’s safer to give more passive damage to a tanking tree than we can a dps tree. Above all, we were just spending a lot of effort trying to balance three trees (though it was really six trees, since each tree was trying to do two things).

It started to feel unfair to the other tank classes that we had to spend so much effort tweaking three types of DK tanks, and it even started to feel unfair to the DK that we couldn’t focus their tanking experience. One bit of feedback that really struck home was the DK players who said, essentially, “I look at the Protection tree and I’m jealous of all of the cool tools they have to help their tanking. As a DK, I have to pick and choose tanking talents from within a sea of dps talents.” Rather than have a strong focus, the trees felt a little watered down because they were trying to do so much. With Frost as a dual-wield, spell and runic power focused tree, Unholy as a disease and minion focused tree, and Blood as a self-healing, defensive cooldown, tanking tree, we think the focus of each tree is a lot clearer and cooler.

In Cataclysm, Blood will be the death knight version of a Protection tree. It will have passive talent tree bonuses that reflect tanking. It will have tools, such as a Demo Shout equivalent, necessary for tanking. Several of the more fun tanking talents from Frost and Unholy will be moved into Blood. We will be able to revise (or even remove) clunky mechanics like Rune Strike and focus on letting DKs generate threat with their normal Blood tanking rotation.

This is major change, and we understand it will be met with some disappointment from players who really liked the flexibility, those who appreciated the unorthodox talent tree design, or those few of you who really liked Blood dps. Nevertheless, we are convinced that this is the right change for the game.

More exciting death knight news coming up soon in the preview.

  -  Ghostcrawler ( Source )

 

I wanted to wait until this morning to post to let this announcement sink in. My feelings on it are mixed. I saw this coming because, as I pointed out in my post titled Have You Attained Death Knight Mastery?, it would be EXTREMELY problematic for Blizzard to continue with the same Death Knight class design and make it fit into the new Mastery system in Cataclysm. A change was necessary.

 

Death Knights are set apart because their class design attempts to support every role in any tree. The direct result is that tanking talents are watered down and disbursed throughout the three trees, leading to what really are three different tanks. I like the current approach, but it’s not a good design decision. By focusing Death Knight tanking into one tree, tanking talents can be more focused, and lead into a single class role design.

 

What this all fails to take into account is that Death Knight players feel a lot of loyalty to their play style. Those who have devoted their characters to Blood dps will not be as happy as the tanks to have this change forced upon them.

 

As we all leave Northrend behind, and journey back to Azeroth for the first time in five years, its best to keep in mind that Death Knights, the iconic class of Icecrown are just one of ten classes. This change, while maybe good from a gameplay view, chips away just a little more from the uniqueness of the Death Knight. If I wanted to play a warrior, Grendaran wouldn’t be sitting at 70 right now. Someone had to say it.

 

Another interesting question is the presence situation. Frost presence is supposed to be for tanking, but the Frost tree is a dps tree, while Blood presence is used mostly for dps. Blood however is going to become the new tanking tree. The presences seem a little backwards. I’m certain that originally Frost was designed as the tanking tree and presence, however this was changed somewhere closer to release (in fact, I think that I remember this from some of the older expansion infos; not sure I really have any evidence to cite on it).

 

This is a big change, Ghostcrawler has promised more information on the Death Knight changes in Cataclysm; all of this could change. What’s your opinion on this, do you support it? Let me know.




Get a better browser Xeeon is a Death Knight badass and the author of our Death Knight Tactics column. He's been playing World of Warcraft since the beginning and is the master of the new Death Knight class. Xeeon and Torbin are the same person, but you didn't hear that from us. You can contact Xeeon at > Xeeon@deathknighttactics.com.





Encounters with a DeathN00b: N00b Tank Edition

March 5, 2010  by Xeeon
Home // Death Knight Tactics

So I was working on my druid the other day. I queued up for a Blood Furnace to get the two quests knocked out. The group ended up being myself (feral), Death Knight Tank, Priest Healer, a Mage, and a Hunter. As soon as we zoned in, the Hunter remarked “finally!, a Death Knight Tank that knows what he’s doing.” I’m not really sure what the Hunter was referring to, maybe it was the fact that he was using a two-hander instead of trying to tank DW with crappy gear. I, on the other hand, smelled the foul odor of a DeathN00b

 

The guy’s gear was so-so. He had a mix of tanking and dps blues and greens. His spec was a mess. Aside from the obligatory 5 points for the top tanking talents, he had some points in unholy, and most in frost. He actually uses a little death grip on the pulls, and does a decent job taunting the stragglers.

 

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All is well until we pull up to the area right outside the room of the first boss. He proceeds to pull the entire room; a room that would normally be broken up into 3 separate pulls. The priest heals his heart out, I jump out of cat form and start throwing on hots and heals. Eventually, he just dies because he doesn’t have the avoidance or mitigation to hold them all. The group wipes, and I get blamed for not shadow melding >< . The Hunter then warned him against pulling so many. To which the Death Knight responds “ok sorry”.

 

We pull into the boss’s room. The Death Knight is a good boy for two pulls before sliding back into his old ways. The Hunter then warns him again to stop pulling half the room. The Death Knight responds back this time with “used to a different kind of heal; sorry”. Now in my mind, the only kind of healer that could heal a piss-poor geared Death Knight Tank through an entire room of mobs are his 80 friends that have decided to go slumming in Blood Furnace because they feel bad for him. It wasn’t the healer’s fault, it was him. He had both the main healer, and myself trying to keep his sorry backside alive.

 

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Following this little exchange, he decided to drop group and the dungeon run quickly disintegrated. I only got one of my two quests done.

 

Loot Whores

 

Another disturbing trend I’ve been noticing in my heroic runs is that always seems to be a person in the group that just stands there when final loot is being rolled on. They wait until everyone else has left the group to roll on stuff because once you leave, you forfeit loot rolls. I saw a similar situation like this on my 2 out of 3 heroic runs last night.

 

I would hazard a guess that most people just click greed greed greed, and then don’t stop to notice if the loot was actually rolled on before making a quick exit to start the next run. I’m not a fan of douchbags that use dirty tactics such as this for their personal gain.

 

That’s all for this post, keep on raiding and hopefully we’ll see 3.3.3 pretty soon here.




Get a better browser Xeeon is a Death Knight badass and the author of our Death Knight Tactics column. He's been playing World of Warcraft since the beginning and is the master of the new Death Knight class. Xeeon and Torbin are the same person, but you didn't hear that from us. You can contact Xeeon at > Xeeon@deathknighttactics.com.





3.3 Frost DW Tanking

January 28, 2010  by Xeeon
Home // Death Knight Tactics

Now that Dual-Wield dps is viable again, many people also want to extend the dual-wield happiness to tanking. There are many myths and misconceptions about dual-wield tanking throughout the wow community. When I heard dual-wield tanking, the next word that immediately pops into my head is deathn00b. The vast majority of death knights which I’ve run into while leveling tend to dps as dual-wield, many don’t understand the trees and assume they can just dual-wield with anything.

 

On the contrary, as of 3.3, Dual-Wield Frost tanking is a viable, though niche, option. Patch 3.3 adds new runeforges and allows Frost to attain above average threat performance.

 

The Spec: Frost DW Tanking
10/54/7

 

Deathn00bs aside, what’s the big problem with Dual-Wield tanking? The traditional issue is a mechanic known as parry-haste. When a boss parries one of your attacks, it gets a haste, or weapons speed, bonus to its next attacks. Keeping in mind that a dual-wield tank will probably be using a fast\fast combination of weapons; faster and more attacks equals a greater chance to be “parry-gibbed” (parry-gibbed = the chance your healers won’t be able to burst heal you through a parry-haste damage spike). You can’t eliminate the chance of being parry-hasted, but you can reduce the frequency by ensuring you have enough Expertise (Expertise reduces the chance that your target will be able to parry you). The numbers I’m seeing are in the order of 26-30 Expertise (note Expertise; not Expertise Rating).

 

Here is my checklist for Dual-Wield tanking viability:
1. Have excellent healers, above-average.
2. Have at least 26 Expertise, don’t try it without full raid gear.
3. Have two balanced high-level tanking weapons.
4. Don’t be a Deathn00b

 

So should you Dual-Wield tank? The official DKT ruling is POSSIBLY.




Get a better browser Xeeon is a Death Knight badass and the author of our Death Knight Tactics column. He's been playing World of Warcraft since the beginning and is the master of the new Death Knight class. Xeeon and Torbin are the same person, but you didn't hear that from us. You can contact Xeeon at > Xeeon@deathknighttactics.com.





3.3 Tanking Specs

January 28, 2010  by Xeeon
Home // Death Knight Tactics

Now that the 3.3 DPS Specs are all but done, let’s talk a little about tanking. I was surprised that I pretty much like my tanking specs from 3.2, with the exception of Unholy. There’ve been some changes to Scourge Strike and some other abilities in Unholy, so it warrants a second look at the spec I picked out.

 

Blood
53/8/10

Blood hasn’t changed at all since I looked at it in 3.2. This spec provides strong regeneration and mitigation as well as nice utility talents in the top of the other two trees. I think Blood is a superior raid-boss tanking spec.

Perks
Health Regeneration via Imp Death Strike, Imp Blood Pres, and Vampiric Blood
Enhanced mitigation via added Stamina, Armor, and Parry
Hysteria and Might of Mograine raid buffs
Improved Runic Power generation

 

Frost
10/51/10

From my experience, Frost is the superior Aggro spec. Along with other abilities; you get stronger initial threat thanks to Howling Blast. I use Frost the most for Heroic tanking and on raid trash, due to its snap-aggro on the pull.

Perks
Improved Avoidance and Mitigation via Frigid Dreadplate and Unbreakable Armor
Improved AoE threat via Howling Blast and Morbidity

 

Unholy
13/8/50

This unholy spec focuses more on raid tanking. It drops talents for magic immunity because they’re pretty much useless in a raid situation. Unholy focuses more on AoE threat and avoidance. I’d imagine it would be great for trash tanking, but I think it falls short on aggro generation for raid bosses.

Perks
Superior AoE Threat via improved diseases and wandering\ebon plague
Improved Avoidance via Bone Shield




Get a better browser Xeeon is a Death Knight badass and the author of our Death Knight Tactics column. He's been playing World of Warcraft since the beginning and is the master of the new Death Knight class. Xeeon and Torbin are the same person, but you didn't hear that from us. You can contact Xeeon at > Xeeon@deathknighttactics.com.





Today in BiS Tanking Axes

January 8, 2010  by Xeeon
Home // Death Knight Tactics

Consider the greatness that is [Ramaladni’s Blade of Culling]. DK meet your new ticket to DK tanking badassery; a truckload of Stamina, plus two blue gem slots, expertise, and AP. I would say that this is probably the best DK tanking weapon you can get.

 

I had an opportunity to get this item earlier this week. My guild, The Core, beat Saurfang for the second week in a row and this bad boy was lucky to be in the loot table. Unfortunately, one of the problems with being a DK is that there’s just way too much plate to compete with right now. Our raid group has 2x Ret Paladins, 2x DK’s (including myself), as well as a hunter and a rogue, so getting any dps gear for me is going to be a fight.

 

I’m a Frost DW fan, so I’m currently using [Singed Vis’kag the Bloodletter] from Onyixia and [Nighttime] from Heroic FoS. So far, we’ve had two [Citadel Enforcer’s Claymore]’s drop, which went to Incitatus, our top Ret Pally, and Garinoff, the second DK; leaving Beldun, our second Ret Pally using EoR from Heroic ToC.

 

Ramaladni drops last night, and Beldun began to convulse and wet his pants in raid chat; Something along the lines of “OMG ITS AN EPIC WEAPONZORZ THAT I’VE ALWAYS WANTED I NEED THAT AXE I WANT I WANT I NEED I NEED.” Keep in mind that we’ve already explained that it’s pretty much a tanking weapon and the Claymore is a far superior dps weapon, and its dropped every week for us so far. Beldun proceeds to get epic fever, he saw it, it required two hands, and he saw that the item level said 251; greatest weapon ever for Ret Pallies, right?

 

Normally, I’m a forgiving guy. I gladly passed on the two claymores, but ths guy is definitely on my want list. I mention that I’m happy it dropped, and I receive the following response in officer chat: “Beldun really wants a weapon we need you to pass it to him, you use one-handers anyways.”

 

I’m happy to rake them over the coals on this one; particularly because I’m not a fan of Beldun as a player. He’s one of those people that plays whatever class is easiest and most OP at the time, and then hides behind it so everyone will think that he’s just an awesome player. He played hunters when they were sickly OP, then switched to DK (which he played quite badly, but we were admittedly OP at the release of LK). His decently geared DK was crushed on the damage meters by Incitatus when he was in mostly blues, so Beldun switched to Ret Paladin.

 

My main problem is that I have to use all my skills to beat him on the meters, when all he’s doing is sitting there and punching buttons to spam Divine Storm, Consecrate, and Crusader Strike. It takes little skill to generate high moderate dps on a Ret Paladin in ICC because it’s all undead and involves a lot of AoE pulls. It really burns me that a mediocre player can nearly equal, and in some cases, outshine a good player who’s playing a class that’s not over powered.

 

Do you all feel that damage is balanced among the dps classes? Do you feel like Retribution Paladins have an advantage or you, or is it about equal?




Get a better browser Xeeon is a Death Knight badass and the author of our Death Knight Tactics column. He's been playing World of Warcraft since the beginning and is the master of the new Death Knight class. Xeeon and Torbin are the same person, but you didn't hear that from us. You can contact Xeeon at > Xeeon@deathknighttactics.com.