Frozen Orb Ninjas Defeated

March 15, 2010  by Xeeon
Home // Death Knight Tactics

It’s amazing to look and see that one of your suggestions has been heard. I’m not deluded or whatever. I’m sure I wasn’t the only one calling for this change to be made. It’s still nice to see them make the right move and head off a problem that could potentially give people license to be douchbags.

 

As of 3.3.3, Frozen Orbs will be mandatory greed rolled instead of allowing people the choice to be greedy lootwhores.

 

No, you won't be able to exchange Frozen Orbs for Emblems of Frost.

Yeah it just takes one person to press Need after everyone's pressed Greed on the Frozen Orbs and you miss out. But the good news is that in patch 3.3.3 this won't be the case anymore -- the roll for Frozen Orbs will be an automatic Greed roll. Rejoice!

  -  Wryxian ( Source )




Get a better browser Xeeon is a Death Knight badass and the author of our Death Knight Tactics column. He's been playing World of Warcraft since the beginning and is the master of the new Death Knight class. Xeeon and Torbin are the same person, but you didn't hear that from us. You can contact Xeeon at > Xeeon@deathknighttactics.com.





P.U.G. Life

February 7, 2010  by Xeeon
Home // Death Knight Tactics

Leveling dungeons are the best place to encounter douchbaggery in wow because people are still learning the basics of their class, and haven’t experienced end-game goodness. Whereas most endgame players can usually at least pretend they know their class once they hit 80.

 

Last night, I ran a ZF on my druid alt, whom I’m leveling as feral. In the party, I have a Priest healer, a Paladin, a Rogue, and a Warlock for dps. We go through this instance with little trouble, except that the healer forgot to buy water and has to hearth out and teleport back in. We get nearly up to the pyramid with little whining or issues (and no wipes).

 

The Ret Paladin, Jazam, starts taunting me for absolutely no reason at the top of the pyramid.

 

Jazam: tank need to pull hole rum.

 

I fail to respond because I don’t like being told what to do.

 

Jazam: We have boring tank. You big pussy.

 

We proceed to start pulling dudes at the bottom of the pyramid. I have about 4 elites on me and die from LoS, the healer was in a bad position. To which the paladin retorts.

 

Jazam: You shitty tank, you cants hold aggro.

 

Obviously, I can’t hold aggro since nobody else had taken damage and then I died from stuff hitting me. I guess he could mean I lost aggro when I died, but that’s what happens when you die, the enemies attack something else. He blows into a full-on rant.

 

Jazam: I can’t believe how bad you are. Your suckiest player ever. You can’t tank worth Shit, etc.

 

I told him that I was going to post the conversation online. He told me that I should post it for the world to see because my tanking skills suck hardcore. So Jazam, as promised, here’s the record of your pathetic wow existence.




Get a better browser Xeeon is a Death Knight badass and the author of our Death Knight Tactics column. He's been playing World of Warcraft since the beginning and is the master of the new Death Knight class. Xeeon and Torbin are the same person, but you didn't hear that from us. You can contact Xeeon at > Xeeon@deathknighttactics.com.





Adventure Scaling

February 3, 2010  by Torbin
Home // Daily Dungeon Dealve

The average D&D adventure is really built for 3-4 adventurers. Add any more, and you risk having your rounds take nearly an hour to complete. If you have a big group of adventurers there are several options possible for scaling your adventure to fit your group.

 

1. Include Minions

 

Minions are single-hit point monsters that die quickly, but add more depth to your adventure. Give your minions some bite; make them do a bit of damage. You want your PC’s to have a reason to mark these little bastards to elimination. They die quickly, thereby giving people targets to kill without bogging down your fights.

 

2. Scale Your Monsters Appropriately

 

This is a tight rope to walk. You want the battle to not last forever, but you also don’t want everything to die in a single hit. Scale your monsters by dropping their level and decreasing their defenses, thus making them easier to hit, but not necessarily easier to kill.

 

3. Boost Damage

 

While your lowering your enemies overall defenses, it might be good to increase their overall damage. Add compelling minor abilities that make the fight more difficult. Also, make sure that your ranged dps has the opportunity to be hit. If the rangers can just sit in the back and plink away at your enemies, then it’s not going to be a very compelling fight.

 

Larger adventures are not necessarily the most compelling, but as a dungeon master, you have tools at your disposal to make your fights as thrilling as possible. Keep these things in mind when designing your next fight.




Get a better browser Torbin is an RPG aficionado with experience in many different games and genres. His RPG expereinces started with Star Wars RPG and have branched out into his own RPG named Torbin RPG as well as Star Wars Galaxies and World of Warcraft. You can contact him at > Torbin@torbinrpg.com.





Greetings and Well Met

December 31, 2009  by Torbin
Home // Daily Dungeon Dealve

Greetings and welcome to our new site. Many of you may be readers of my other site Death Knight Tactics. I’d like to thank you for checking out this new site. I wanted to start a new site for a few reasons. I’ve had a lot of fun blogging on DKT, but the site has a very specific focus and I find that I have a lot of other things to say about other topics than the Death Knight in wow. World of Warcraft is only a small slice of the RPG community and like all games; it will eventually be toppled by another product.

 

The plan is to talk about RPG, throw my personal opinions out there, talk about some D&D. I’m going to try and get some of my friends involved in helping me write content. We’re all big RPG fans.

 

My first RPG experiences were in late elementary and early highschool. I started drawing up these room-by-room adventure games and ran them with my friends. They were simple games that often centered more around adventure and exploration than combat or character generation.

 

My mind was opened in highschool with a rendition of the old pre-d&d Star Wars rpg. A friend of mine named Kyle, who was a total star wars nut, ran us through a star wars campaign. This really changed my perceptions on gaming.

 

From that point on, I started working on an RPG-like game that mirrored my experiences with Star Wars. At first, it was pretty much a dead-on clone. Slowly, over many versions, my game began to change and evolve into its own beast with my own system. I continued to play and refine the system throughout highschool and college with like 10 of my friends.

 

I named my game Torbin RPG, after that original Star Wars character that I had made (the name has nothing to do with Star Wars or SW Cannon). At this point, I honestly forget where I got it from. When it comes to playing D&D, World of Warcraft, or whatever; these experiences most obviously shape my opinions about current games. As an RPG author, I consider myself well qualified at discussing and evaluating other games.

 

My goal here is firstly personal enjoyment. I like RPG’s and I like talking about them. This site gives me a forum to do that. Secondly, I’d like a voice in the community. I want my opinion to matter and want to establish myself as an experienced reviewer of RPG’s. Lastly, I’d wish maybe for this site to be a vehicle for me to use to publish my own RPG in one fashion or another.

 

This is me and who I am. I hope that my posts prove entertaining. As I get more people involved in this, I’ll have them introduce themselves as well.




Get a better browser Torbin is an RPG aficionado with experience in many different games and genres. His RPG expereinces started with Star Wars RPG and have branched out into his own RPG named Torbin RPG as well as Star Wars Galaxies and World of Warcraft. You can contact him at > Torbin@torbinrpg.com.